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The following is a text summary for the Web Design Flash page. To see the this content as it is intended, please click here. Please note, the Flash Player is required. |
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ACCLAIM.COM Redesign for Acclaim Entertainment's corporate website. June, 2002. example - example - example |
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BRAND PORTAL PAGES A series of portal pages created to support and highlight Acclaim brands. Brand portals change frequently to reflect the ever-changing brand line looks. Turok.com: July, 1999. Club Acclaim: January, 2001. Acclaim Sports: January, 2001. Acclaim Max Sports: July, 2001. example - example - example - example |
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MOOD FOOD Website for the San Francisco band, Mood Food. All photography and illustrations are original. See related projects under Animation and Interactive. August, 2001. example - example - example |
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BMX XXX Website for Acclaim's controversial title, BMX XXX. The site was intended to echo the feel of the taglines, "Keep it Dirty," and "This is BMX?" October, 2002. example - example - example |
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VEXX Website for Acclaim's platformer, Vexx. The objective for the site was to keep a focus on the title character as an iconic figure. September, 2002. example - example - example - example |
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TUROK EVOLUTION Website for the last installment of Acclaim's popular Turok franchise. The objective was to convey the feeling of a lush and mysterious jungle, while highlighting the depth and breadth of content the game provides. August, 2002. example - example - example |
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SHADOWMAN 2 Website to promote Acclaim's voodoo thriller, Shadowman 2econd Coming. The objective of this project was to create a site that reflected the split personality of Shadowman, and the two worlds of 'liveside' and 'deadside.' July, 2001. example - example - example - example |
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BURNOUT 2 Website for Acclaim's racing title, Burnout 2. The site is intended to convey speed and danger. September, 2002. example - example - example |
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LEGENDS OF WRESTLING 2 Website for Acclaim's wrestling title, Burnout 2. The site is intended to satisfy for die-hard fans of the history of professional wrestling. September, 2002. example - example - example |
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FURFIGHTERS FLASH SITE Website to promote Acclaim's Fur Fighters. Notable aspects include the mini-games and the unique tank navigation. This was the first Flash website to be launched on acclaim.com. October, 2001. example - example - example |
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FURFIGHTERS WEBSITE Website to promote Acclaim's Fur Fighters. A non-flash alternative to the somewhat different Flash site. Notable aspects include the mini-games. October, 2001. example - example - example |
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DAVE MIRRA FREESTYLE BMX 2 Website to promote Acclaim's Dave Mirra's Freestyle BMX 2. The objective was to create a site that reflected Acclaim Max Sports brand look of flat colors and high contrast black and white images, while supporting the site with lively, animated content. July, 2001. example - example - example - example |
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FURFIGHTERS: VIGGO'S REVENGE Website to promote Acclaim's Fur Fighters: Viggo's Revenge. The objective of this project was to create a site that reflected the rough around the edges branding strategy of the game, meant to be meaner than the Fur Fighters 1. April, 2001. example - example - example - example |
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EXTREME G3 Website to promote Acclaim's futuristic racing game, Extreme G 3 Racing. The objective of this project was to create a futuristic and edgy feel to mirror the nature of the game. March, 2001. example - example - example |
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FREESTYLE BMX MAXIMUM REMIX The objective of this website was to create a site that mirrored the documentary style of the package, giving the impression of a walk through an environment where BMX riders might be hanging out and practicing their tricks. March, 2001. example - example - example - example |
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ALL-STAR BASEBALL 2002 Website to promote Acclaim's All-Star Baseball 2002. The objective of this project was to create a site that reflected the brand look of Acclaim Sports. January, 2001. example - example - example |
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RC REVENGE PRO Website to promote Acclaim's RC Revenge Pro. The objective of this project was to create a site that expressed the excitement and miniature scale of RC racing, with a focus on RC cars. The remote control interface was modeled in Strata 3D. November, 2000. example - example - example |
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FREESTYLE MOTOCROSS Website to promote Acclaim's Freestyle Motocross: McGrath vs. Pastrana. The objective of this project was to create a site that reflected the dirt and rawness of motocross racing. September, 2000. example - example - example |
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BUST-A-MOVE ONLINE Conceptual interface mock-up for an online multiplayer version of Acclaim's hit, Bust-A-Move. Elements were to include dynamic rankings and messaging. August, 2000. example |
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DAVE MIRRA FREESTYLE BMX Website to promote Acclaim's Freestyle BMX. The objective of this project was to create a site that reflected elements of the BMX lifestyle. July, 2000. example - example - example |
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TUROK RAGE WARS Website to promote Acclaim's first-person shooter, Turok Rage wars. Emphasis was placed on Levels and weapons. Notable elements include the level fly-throughs and the numerous animated gifs. October, 1999. example - example - example |
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ARMORINES Website to promote Acclaim's Armorines. The objective of this project was to create a site that reflected the convergence of science fiction and nostalgic propaganda. October, 1999. example - example - example |
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TRICKSTYLE Website to promote Acclaim's futuristic boarder, Trickstyle. The objective of this project was to create a site that reflected a futuristic skateboarding attitude, with emphasis on the fantasy elements of comic-book characters and hoverboarding tricks. August, 1999. example - example - example |
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BANNER ADVERTISING A sampling of banner ads for Acclaim products. Notably, the Turok 'Mother' campaign, the objective of which was to create an ad campaign based on the idea of 'mother jokes'. ad gallery | |
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